Static typing is great for more reasons that checking that the program doesn't do (too) crazy things at run-time. On the other hand, dynamic typing let's you (the programmer) do a lot of crazy things that you know will be correct.
The problem with dynamic typing starts popping up as the project grows. This is when static typing starts to be useful, because the compiler keeps you from doing type-unsafe tricks and other black magic.
However, there will always be things -- even in multi-million line projects -- that you brain easily can type-check, but the compiler can't. For instance, interactions between functions within a class or a small source file.
Gradual typing is a typing strategy that might solve such problems.
With gradual typing you can (manually) infer more and more types as the project evolves and more performance, compiler-checked interfaces, etc, is needed.
I find function annotations in python a very interesting start for something that could let python grow into a type-checked language. I've fiddled around with this idea before, however, I'm not skilled enough, nor do I have time enough, to develop a compiler for a full-fledge "static python" language.
Personally I find the research done in the type-checking field very interesting, and even though I'm not formally trained I have played around with different type-checking ideas. One was based on the idea that abstract types are simply a group of concrete types with a common set of behavior; another was an attempt on doing duck-typing at compile-time and inferring interfaces (Java sense of the word).
Compile-time evaluation is another concept that are (distantly) related to static typing that I'm a bit fan of. In a language that have compile-time evaluation, it is possible to for instance generate classes, populate data structures, etc, that will appear to the compiler to be equivalent to manually written classes and data structures.
There are a lot of things to say about gradually moving type-checking to compile-time and execute code at compile-time, but I'll try to end here with the following, slightly confusing, note.
Typing is a fuzzy concept in the sense that static and dynamic all depends on you point of view. If you implement a compiler A that have compile-time evaluation, then you need to implement an dynamically type-checking interpreter which evaluates the code at compile-time (unless, of course, you write a compiler for it... ehm, wait... omg, recursion!). On the other hand, if your writing a just-in-time compiler B you're writing a compiler for the compiler is run at run-time -- if such compiler do typing, is it really static-typing? Is it dynamic typing? I don't know... Making it even more convoluted -- what if compiler A is used as a just-in-time compiler by a virtual machine for a script language -- is it still static-typing?
As always, the world is neither white nor black. In fact, it's not even gray -- it is in some quantum state, being white and black at the same time.
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