Imagine the following situation. Three developers that are responsible for three separate (but connected and interacting) subsystem discuss which subsystem that should be responsible for a certain feature.
Developer A: I don't care if Subsystem B or C is responsible for producing Information Y; but Subsystem A needs Information Y to support Feature X.
Developer B: Well, Subsystem B shouldn't be responsible for Information Y because Subsystem B's responsibility is Z and only Z!
Developer C: Subsystem C shouldn't provide Subsystem A with information Y, because Subsystem C should never communicate subsystem A directly!
Feels familiar? It sure does for me.
Basically the problem is that the architecture (which say what subsystems that should interact with each other directly) and the responsibilities (of those subsystem), does not allow the some information (needed by one of those subsystem) to flow as needed.
What is the solution here then? Should poor Developer B be forced to make Subsystem B take on responsibilities beyond Z? Or should Subsystem A and Subsystem C be allowed to communicate directly? Non of these two alternatives are ideal, is there another option?
Of course there are! And I'm sure that you have already figured it out: simply let Subsystem B provide a channel that let's other subsystems provide Subsystem A with information. Subsystem B never knows what information is sent over the channel and Subsystem A never know that the information's source actually is some other subsystem than Subsystem B. In other words, no architectural rule should be broken by introducing a channel.
If you have looked into layered systems, such as communication stacks, this is nothing new. The insight (if there is any for you to get here) should be that any kind of system can provide a channel without that conflicting with it's other responsibilities. For instance, a system that decompresses files can have a channel that allows other systems to attach meta-data of the decompressed file.
Of course, the channel doesn't have to be a channel in the sense of sending messages back and forth. For instance, a channel can be implemented simply by a std::map<std::string, boost::any>.
A problem that might appear is that the channel is misused and unspecified, informal protocols/contracts starts to grow. But that's a problem that isn't connected to channels, but rather any kind of communication (be it messages, method calls, or file formats).
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